No matter which you choose as your default graphics driver, the player can always run the Setup program and switch to using the other driver if they are having problems on their PC. Other than that, it should not have any significant performance differences from the former. OpenGL is another hardware accelerated graphics driver, and because it is not strictly linked to particular version of DirectX, it may work where Direct3D failed.
It should be noted that DirectDraw and Direct3D 9 drivers are know to sometimes fail to work on latest versions of the Windows because of compatibility issues.
However, with Direct3D doing RawDraw operations can be quite slow, and the driver won't work on all graphics cards. This means that the game will run a lot faster if you use features such as alpha blending and tinting, which are quite slow to perform in software mode. It uses the Direct3D 9.0 to render the game in a fully hardware-accelerated environment. It's also quite fast at performing drawing operations issued through a DrawingSurface.ĭirect3D is a newer, hardware accelerated graphics driver. It's perfectly fine for simple games that don't use many large sprites, tinting or alpha blending. AGS has three available graphics drivers when run on Windows - DirectDraw, Direct3D and OpenGL.ĭirectDraw is the 'classic' software graphics driver, that AGS has used ever since the initial Windows version was released.